Tim Dang Pirates 2 as Pirates 2 voice. Michael Hagiwara Pirates 3 as Pirates 3 voice. Matthew Yang King Pirates 4 as Pirates 4 voice. Andrew Kishino Pirates 5 as Pirates 5 voice. Bruce Locke Pirates 6 as Pirates 6 voice.
David Agranov Mercenaries 1 as Mercenaries 1 voice. Gregg Berger Mercenaries 2 as Mercenaries 2 voice. Jesse Corti Mercenaries 4 as Mercenaries 4 voice. Carlos Ferro Mercenaries 5 as Mercenaries 5 voice. Yuri Lowenthal Mercenaries 6 as Mercenaries 6 voice.
Amy Hennig. More like this. Storyline Edit. The Drake's Fortune subtitle is a reference to the fictional main character, Nathan Drake, who believes himself to be a descendant of famed explorer Sir Francis Drake. A year-old clue in the coffin of Sir Francis Drake sets the modern-day fortune hunter on an exploration for the fabled treasure of El Dorado, leading to the discovery of a forgotten island in the middle of the Pacific Ocean. The search turns deadly when Drake becomes stranded on the island and hunted by mercenaries.
Outnumbered and outgunned, Drake and his companions must fight to survive as they begin to unravel the terrible secrets hidden on the Island.
One ordinary man Did you know Edit. Trivia Nolan North and Emily Rose did motion capture sequences for the game. Goofs In one cut scene Drake removes his necklace however, later on when talking to Roman across two opposite glass booths, end of Chapter 19 the necklace reappears in part of the cut scene.
Quotes Elena Fisher : Nate, be careful User reviews 43 Review. No jump? Oh well, Uncharted and Rock Band in the same month, what is not to like? I guess I look at gaming differently than everyone else. I see a game I want and will get it regardless of what everyone thinks or what other game might be coming out.
AC is Wednesday this week and Uncharted is Monday of next week. So honestly each has their own week. Damn it gamesblow, I recall you saying you were done with this site. I knew it sounded too good to be true. Going to need a gaming vacation to just finsih all the games I own going to own … What a great problem to have :D. Is this where Gamesblow hangs out now? I think he used to post on myresistance. Did you get banned from the forum Gamesblow?
I have plenty to keep busy with for now anyway. I contribute it to being a smash hit forum poster. Yes, I was banned from myresistance… because of my unbiased behavoir and, as we all know, they only condone bias over there.
Smash hit forum poster… right here! Anyway this game is going to be good. I mean it comes out on the 19th and they are listing games for that day already. I tried the demo, it rocks! Hope Uncharted will be as good as the 3 first Crash games and Jak games. Crash Bandicoot 2 is my favourite game of all time, next to Metal Gear.
Naughty Dog for the win! The PS3 is region-free. I guess you said that because of the messed up demo. If Sony was going to have games locked like that they would have stuck with regions on the PS3. Oh well, anyways. Guys next time when you want to get Spanish Dubs in your games try to get actors or dubbing companies from Mexico, you will getting a better quality with the same amount of resources.
COD4 is out now and Haze will be out in December. Pick between those. Who knows when Killzone 2 will really be out. He reunited with Sully outside of the monastery and informed him about the curse and Elena's capture. Under the monastery, Nate and Sully were held at gunpoint and found that Roman had secured the statue.
Navarro urged Roman to open the casket, which held the mummy of El Dorado inside. Roman inhaled the dust from the rotting corpse and began to mutate, leading Navarro to shoot Roman in the head, thus revealing his betrayal of Roman and his plan to steal the statue and sell the mutagen as a biological weapon.
The statue was lifted out by a helicopter as the mercenaries were attacked by the descendants. While Sully stayed behind to fend off the mercenaries and descendants, Nate jumped onto the net the statue was suspended in and was carried to a tanker ship nearby.
They crash-landed onto a large freighter after Elena kicked a mercenary out of the helicopter, whose rifle discharged into the pilot's head. Nate fought his way to the deck, killing numerous mercenaries. On the deck, Navarro and Nate fought fist to fist until Nate knocked Navarro unconscious. As Nate pulled an injured Elena from the helicopter, Navarro regained consciousness and raised his gun.
Nate acted quickly by pushing the helicopter off the ship, with the rope connecting the helicopter to the statue becoming tangled around Navarro's leg, causing him and the statue to plunge into the depths of the ocean. Elena returned Francis Drake's ring that Nate had previously left at Drake's corpse. She and Nate leaned in to kiss, shortly before being interrupted by Sully on a small speedboat, having escaped the island and killed several pirates, taking several boxes of treasure from them.
On the boat ride, Elena reminded Nate that because she lost her camera, he still owed her a story. As the boat sailed off towards the sun, Nate assured her he was good for it.
After the development of Jak 3 , Naughty Dog assembled their most technically-talented staff members and began development of Drake's Fortune under the codename Big. It was in full production for about two years, with a small team of engineers working on the game for about a year beforehand. The company decided to create a brand new IP rather than opt to develop a PlayStation 3 Jak and Daxter game; they wanted to create a franchise suitable for the new hardware, in order to develop such ideas as realistic human characters instead of stylized ones owing to limitations of previous hardware, as well as create something "fresh and interesting", although termed as 'stylized realism'.
Inspiration was drawn from various sources in the action and adventure genres: pulp magazines, movie serials, and more contemporary titles like Indiana Jones and National Treasure. The team felt the sources shared themes of mystery and "what-if scenarios" that romanticized adventure and aimed to include those in Uncharted. The game was first unveiled at E3 From early previews of the game, inevitable comparisons of elements such as platforming and shooting between Uncharted and the well-known Tomb Raider series were drawn, earning the title the nickname of "Dude Raider".
However, the developers saw their game as concentrating more on third-person cover-based play, in contrast to Tomb Raider 's "auto-aiming" play and greater puzzle-solving elements.
Throughout the game's development, the staff tried to remain flexible and detached from the original design concepts; attention was focused on the features that worked well, while features that did not work were removed. The development team intended the game's main setting, the island, to play a big role in the overall experience.
Feeling too many games used bleak, dark settings with monochromatic color schemes, they wanted the island to be a vibrant, believable game world that immersed the player and encouraged exploration.
In designing the characters, the artists aimed for a style that was photorealistic. The creators envisaged the main protagonist, Nathan Drake, as more of an everyman character than Lara Croft, shown as clearly under stress in the game's many firefights, with no special training and constantly living at the edge of his abilities. Director Amy Hennig felt a heavily-armored, "tough as nails" protagonist with a large weapon was not a suitable hero and decided a "tenacious and resourceful" character would portray more human qualities.
Supporting characters Elena Fisher and Victor Sullivan were included to avoid a dry and emotionless story. Elena's character underwent changes during development; in early trailers for the game, the character had dark brown hair, but the color was ultimately changed to blonde, and the style was altered.
The game went gold in October The demo was first placed on the North American store and was initially region-locked, such that it would only play on a North American PS3. However, this was later confirmed as a mistake, as the developers were apparently unaware that people from different regions could sign up for a North American account and download the demo; a region-free demo was released soon after.
In , Naughty Dog employees at PAX introduced a non-existent "third-and-a-half" level that would emphasize stealth and elaborate on the character of Atoq Navarro. Uncharted uses the Cell microprocessor to generate dozens of layered character animations to portray realistic expressions and fluid movements, which allow for responsive player control.
The PlayStation 3's graphics processing unit employed several functions to provide graphical details that helped immerse the player into the game world: lighting models, pixel shaders, dynamic real-time shadowing, and advanced water simulation. The new hardware allowed for processes that the team had never used in PlayStation 2 game development and required them to quickly become familiar with the new techniques; for example, parallel processing and pixel shaders.
While the Blu-ray technology afforded greater storage space, the team became concerned with running out of room several times— Uncharted used more and bigger textures than previous games and included several languages on the disc. Gameplay elements requiring motion sensing, such as throwing grenades and walking across beams, were implemented to take advantage of the Sixaxis controller.
Uncharted was also on display at the show with demonstrations that implemented limited vibration compatibility. Being Naughty Dog's first PlayStation 3 game, the project required the company to familiarize themselves with the new hardware, and resulted in several development mistakes.
The switch from developing for the PlayStation 2 to the PlayStation 3 prompted the staff to implement changes to their development technology. In rewriting their game code, they decided to create new programming tools as well. However, this switch delayed the team's progress in developing a prototype, as the new tools proved to be unreliable and too difficult to use. Ten months into full production, the team decided to recreate the game's pipeline , the chain of processing elements designed to progress data through a system.
In retrospect, Naughty Dog's Co-President Evan Wells considered this the greatest improvement to the project [6] Additionally, the animation blending system was rewritten several times to obtain the desired character animations. The game was patched on August 4, , in Europe and North America to version 1. There are 47 trophies in the game that match the medals that can already be won in the game and one further trophy, the Platinum Trophy, awarded when all other trophies have been collected; Uncharted was the first PlayStation 3 game to include the Platinum Trophy type.
Similar to other PlayStation 3 titles that receive trophy support via downloaded patches, players must start a new save game to be awarded trophies, regardless of how many medals they received in previous playthroughs. This was enforced because the developers wanted to avoid the sharing of save data in order to gain trophies they did not earn. The patch was described as "incredibly easy" to implement, owing to the game already containing preliminary support for trophies via its medals system.
It was also stated that these hooks were already included due to Naughty Dog's belief that Sony would roll out the trophy system before the game's launch in November Despite mentioning that the game was developed as a franchise and that it lent itself to episodic content, it was later stated that no content available via download would be made for Uncharted.
However, the game will integrate with PlayStation Home, and the developers will support Home with additional content. Nearly all the trophies are achievable in a single playthrough.
The soundtrack contains most of the music that is featured in the game. The soundtrack was released November 20, , and features 21 tracks. Shortly after the release of the game, Naughty Dog's co-president Evan Wells stated that Uncharted had been developed as a franchise, and so a sequel was likely. It was later confirmed that the development team had put their work on the next installment of Jak and Daxter on hold to work on Uncharted 2 for release in It is split into two episodes and depicts the first few chapters of the game.
Before its cancellation, Naughty Dog released an Uncharted space for the online community-based service PlayStation Home.
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