Which is better jewelcrafting or enchanting




















Register Don't have an account? BC Profession Bonuses. Edit source History Talk 0. Categories Add category. Cancel Save. If you're so inclined, it is possible to gain entire levels just from gathering and crafting — but powerful weapons and armour await the most obsessive grinders. Gathering: Fishing, mining, logging, harvesting, tracking and skinning Crafting: Armouring, arcana, cooking, engineering, furnishing, jewelcrafting, weaponsmithing.

Graphically, New World is head and shoulders above the competition, and runs fairly well too if you don't turn everything up to WoW's year pedigree has brought visual improvements, but it is still a year-old game, and a cartoony one at that. New World is realistic with great animations and at times jaw-dropping world design. Built in Amazon Lumberyard, another CryEngine fork now known as the Open 3D Engine , jungles and forests are dense with undergrowth rippling in the wind, mists shroud the mountaintops, and sunshine gleams off the roofs of 17th century-inspired outposts.

But it isn't without weirdness and odd decisions. For one, characters can't swim. If they get into deep water, they will walk along the bottom, and you have about 20 seconds to stop doing that before you drown.

Why some limited form of swimming hasn't been implemented is baffling. The engine should technically be able to do it, but perhaps it is a way of preventing players from trying to take shortcuts. It's strange any way you look at it. There is also no "dungeon finder" function. If you are given a quest to enter an expedition, you must resort to the rather old-school approach of spamming the game's "recruitment" text channel. Here you'll see hundreds of players spouting acronyms like "LFG" looking for group or "LFM" looking for more followed by the kind of role required or the name of the expedition desired.

There's something nostalgic about doing it this way, and it forces players to communicate with each other effectively, whereas in WoW picking up a random group for dungeons eventually became an automated process.

I'm in two minds about this after organising an expedition to the Dynasty shipyards in Ebonscale Reach took almost two hours. New World also makes little effort to break from the "go here, do this, come back, win XP and items" structure.

Though the game starts off with NPC quest-givers fully voiced, this declines over time to the point that side quests just have some text. At no point did I find myself engaged in a certain storyline or subplot — it's just the common MMO trappings of skimming through the quest text, yada yada yada, follow the map to the waypoint, start kicking ass.

At the moment, there's no raiding either — raids being the accepted term for where a guild a player team, called Companies in New World might take on a larger-scale PVE instance. Player groups max out at five and there currently seems to be no way to merge them into a "raid group".

This is odd because one of the most fun world events has come to be known, on our server at least Nav EU , as "corruption trains". As the antagonistic force in New World , the Corrupted sometimes attempt to invade territories where player actions have upgraded an outpost. These create warps in the environment where demonic enemies pour through until all waves are defeated and the breach is banished.

Players arrange to meet outside settlements in vast numbers then run across the countryside together, closing each breach one after the other for decent XP, Azoth, and item rewards. Such events would benefit massively from raid groups — and yet they are not implemented.

For now anyway. New World had a predictably rough launch. As with anything that might be pitched as a World of Warcraft killer, interest was at fever pitch. On the first day, Steam suggested more than , people were trying to get on at once.

This led to queues of thousands of players on busier servers, often several hours long. This went on for days and it should be embarrassing for the leading cloud infrastructure provider that such capacity issues were not anticipated. This has cooled off a month down the line. It would also be remiss of us not to mention some poor coding during the beta that had potentially expensive consequences for gamers. Some oversight meant that the menu was running at 9,fps, which essentially melted some Nvidia cards.

EVGA was singled out for this and the manufacturer happily offered free replacements for bricked GPUs, though other models were affected too. We can thankfully report that the issue appears to have been fixed — otherwise we wouldn't have been able to write this column. Despite the multiple bugs, oddities, and frustrations, New World is generally a well-made game.

While it lacks the character and iconic world design of Blizzard's cash cow, it has been a blast to level through 57 at the time of writing and I'm keen to see how it develops or dies off over the years. Note that there is no subscription fee, just the one-off cost of the game, though the map suggests more regions lurk off the edge, meaning expansion packs in the works. Amazon aims to sustain the project by selling cosmetics. Whether this will be enough remains to be seen.

The best thing about getting in at the ground floor with an MMO is that New World hasn't been theorycrafted into oblivion yet, it hasn't been "solved". Everything is new, everything is exciting, and no one really knows what they're doing yet — which makes now the ideal time to start. Just don't let it get to the point that you neglect your professional and familial duties. Professions always play a vital role in World of Warcraft.

But in TBC , the increased importance of crafting powerful gear amplifies their significance. Throughout Classic , most crafting professions were used specifically to make consumables and Engineering was required by top guilds because of the explosives that engineers could use during raids to amplify DPS.

That changes in TBC , though. Leatherworking will be necessary for all raids in TBC because of Drums of Battle, but some changes that Blizzard implemented will make it so that only a few players will need to be in the profession, as opposed to everyone. All of the major crafting professions will provide value to at least one class or specialization.

Here are some of the biggest reasons for using each profession. Alchemy in TBC is a strong profession for making gold. Countdown to Cataclysm: Profession updates and changes. Berntsen



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