Who is the origami killer in heavy rain spoil




















My low score mainly reflects the system for interacting with the game I hated it. Specific issues addressed below. Setting: A major American city Story: Ethan Mars is an architect who has suffered tragedy in his life. His latest is the loss of his son, feared to be a victim of a serial killer known as "The origami killer".

This serial killer allows a window of opportunity for the parents to save their child You play Ethan Mars, as well as three other characters at various times in the story Graphics: Excellent Sound: Excellent. Voice acting is superior to previous generation console acting, I'd say. Good about the game: Whilst not a very lengthy game, it plays like a movie Generally the game plays like a very good Hollywood thriller The "chapter" system looks excellent I'm not even sure if there is a 'story' as such here This system is better than what Mass Effect 2 had Misjudgements in the game: The big one Random button control of interaction in the world of the game.

I suppose that you'd call it "quick time" haven't really plaed this form of game before, so I can't say how typical it is of the genre. The controls are a constant reminder that you are playing a game and prevent you from becoming immersed in the world. They get in the way. Often times you are required to press and hold three buttons in sequence and maybe tap the final one Also vexatious is the seeming requirement to have a third arm with five fingers in order to do these quick time events I'd often reload the scene to try and get the desired outcome.

To get the most out of this game, you need to have internalised the controller set-up and can perform often convoluted finger configurations in order to perform certain actions. Not all ways of moving around in the world are signalled on the screen either. I had trouble moving around in the way the game intended for a sequence in a tunnel. I had to look up the solution to this problem of mine online, where others had had the same issue as me, but, unfortunately, I also saw a spoiler for who the Origami Killer was in the solution thread.

Another annoyance was the role playing elements of the game Why have it so small? Since the game doesn't really pause for your choices, control can be taken away from you. I found the system in Mass Effect 2 far superior And I found that game no less cinematic in feel A less fundamental problem for the game is just the sheer banality of some of the tasks the game has you use the controller for I'm not joking here The game can be buggy at times In other words you were just staring at the same spot as before, even though your character wasn't there I had to reload a few times General observations: "Heavy rain" is a good idea for a game and the story is fine and well told.

It's just that playing the game can be immensely frustrating and vexatious. And that all comes down to the quick time system utilised. It's like controlling the story by playing twister with your fingers.

Could have been a very good game with a more intuitive control system. I use the word 'thriller' as normally one doesn't associate that word with a video game, rather a movie or TV show. But the lines between interactive and passive entertainment have been blurring for some considerable time now, and Heavy Rain is the latest evolution of this.

From the same director and software house who brought us the 'infamous' Fahrenheit, notorious for its 'Simon Says' style of interaction, Heavy Rain shares this same basic game mechanic of following on screen prompts to engage particular actions.

If you're near a chair, pressing the instruction cue, such as the right stick up, will see the character interacting with the chair, possibly by sitting, maybe by leaning on it. And this simple yet extremely effective way is the model for the whole game. There is no 'forward back left and right with jump punch' type of control, instead movement is facilitated by R2 acting as a pseudo 'accelerator' and the left stick guiding the player - it's clunky, and at times obstructive, but it just about does the job.

As for the actual plot, because let's face it, that's the point of the game, to be a story, Heavy Rain follows the pursuit, by 4 main characters, of a notorious serial killer called the Origami Killer who is kidnapping and drowning young children. Suffice to say our heroes become embroiled in his latest kidnap and it becomes a race against time and rain that will become clear later.

The ultimate question we have to ask ourselves, as to whether we like this game or not, is what we expect of it. Is it the evolution and revolution of gaming that it promised to be? But inasmuch as these irritate, Quantic Dreams have to be applauded for trying.

And trying really hard. Yes, the story and plot would have benefited from being proof read by professionals, but anyone looking that deep for flaws is missing the point - the game tries to do something quite different, quite radical, and involving of the player in ways not seen before by other games. Heavy Rain does not hit the mark in everything it does, but it comes close overall, and is a worthy attempt at doing something dramatic and different in a gaming market which is in danger of becoming sterile.

Hahaha wtf is this? White dad simulator? It's like these people are robots or something. Whoever made this is an alien.. And girl the endings.. So bad. If you've been baptized by the thunderstorm of Bioshock 2, God of War 3 and crazy big-time titles like that, let's face it, you will probably fall asleep at the prologue of Heavy Rain.

However, if you give it a quiet, thought-filled afternoon, you will be awed! Well, I'd say the game requires your investment of emotions on certain characters.

Luckily, it's not too demanding to do that. Once you develop a certain feeling for certain characters, you will continue to feel for them until the end of the story. The character models, shading effects and sharp textures can be really convincing, while the motion capture effects mixed with voice acting are literally shouting.

What really made the experience shine is the various tasks you will do rather than the QTEs you will perform. From cooking eggs to feeding a baby, from crawling through electrified wires to cutting off some part of your body, be warned that you might take it for real. However, what finally drove me to write this review, is the writing.

Want to catch the Oragami killer? Maybe you need some self-examinations first. The trailer slogan "how far would you go to save someone you love" is not exactly the psychological trick the game's gonna play on you. Relax, I won't spoil your fun of getting jumped. That's because the writers are really careful that you will take the bait anyway. Our reasons and logics are not perfect, but they are actually strong enough to catch the Oragami killer before the game reveals him her to you.

Keep that in mind, and accept the truth that we like to hear the lies, especially those comforting ones. This is no striking truth, yet the game gives this revelation and convinced me that I am not as logical and rational as I think. However, all of them are paid off in a friendly way. Just like Silence of the Lambs, the game can be very educating if interpreted right. As the time flows, you get to know the everyday lives of different people.

Their colors of life are all different, yet they need to face different problems and choices. If you are mature and ethical enough, you will lead the story to its most satisfying ending. Yet, if you over-personalize some choices and by some chance, happen to have bipolar disorder, you will find yourself in the psychopath's suit in the end. Having a hero's complex can be really unhealthy, so does getting manipulated easily.

Those are also the game's messages to me. Though, the game is not perfect. The visuals are not all that sharp as you will find some PS2-standard sequences. Also, in some supposedly-exciting QTE sequences the frame rates can be annoying. I can still exemplify a lot, like the unbalanced pacing, unbalanced emotional involvement, etc.

But, compared to the final result of this mind-blowing story, all of the problems cannot hide the fact that this is literally a love letter to the writers guild. Heavy rain dropped some megatons with its raindrops after all. Liked it a lot. Recommended to movie-lovers. Heavy Rain will be a game that will divide people. Some will dislike it, feeling that it is too linear and that there is too little gameplay. Others will enjoy it for its fantastic and deep story.

But, you can't deny that Heavy Rain is something new and possibly game changing. I'm on the side of those who finds this game to be fantastic with an unforgettable experience. In the game, you play as four characters each investigating the Origami Killer, someone who has been taking young boys and drowning them. In this case, you are trying to find the whereabouts of Ethan Mars young son, Ethan Mars being one of the playable characters. Heavy Rain once again proves that gaming can be just as good as any film out there.

It is an emotional roller coaster. Despite a plodding beginning of mundane tasks, you can't help but smile at the happiness of a man playing with his children. And it weighs heavily on your soul when you have to choose between killing a man for the sake of your own child's life or letting him live because he has children of his own. These kinds of emotional peaks and valleys are at the heart of Heavy Rain, and the added factor that any of your playable characters can bite it at given points makes the game even more thoughtful.

Scott revives Susan and takes care of Emily before leaving. In the chapter " A Visitor ," Lauren Winter visits Scott, and tells him of an envelope that her husband left before he walked out. She then insists on becoming partners with him, to which Scott reluctantly agrees. In their next chapter, " Manfred ," Scott and Lauren go to Manfred 's antique shop only for him to be killed at the scene. Scott must then wipe the fingerprints from everything they touched.

If Scott misses any, he and Lauren will be at the police station , where he is interrogated by Ash. Before leaving, he runs into Carter Blake. Back at his apartment , after a day of looking over evidence, Scott goes to the cemetery with Lauren to search for John Sheppard , who died at Carnaby Square when his brother failed to find him help.

During " Trapped ," Scott returns to his apartment to find Lauren held captive by Charles Kramer and two of his bodyguards. Kramer then has them knocked unconscious, trapped in a car , and dumped in a lake. Scott will always escape, but Lauren can die if Scott leaves her or takes too long to escape; whether or not she survives depends on Scott's actions. Either way, Scott launches a retaliatory assault on the Kramer mansion in " Face to Face " and shoots his way through Kramer's bodyguards to reach his office; if he succeeds, Kramer will have a heart attack after they talk, and Scott will have to choose between letting him die or giving Kramer his pills to save him.

If Lauren is still alive, Scott will briefly drop her off at Lexington Station in " Goodbye Lauren " and kiss her goodbye. It is revealed that he was actually present in the following chapters before it:. All of this evidence is seen during flashbacks in " Origami Killer " and thrown into a burning trash bin. It is implied that, during the course of the game, Scott's real goal was to obtain all the evidence from the victims' families in order to cover his identity, disguising himself as a private detective to get the evidence from the families by simply asking for it.

After finding Shaun Mars ' address in a secret room, Madison is held at gunpoint by Scott, who locks her in the secret room, flees the apartment, and sets the place on fire efficiently disposing of all evidence and the only witness at once.

Madison will suffocate if she takes too long to escape the secret room, burn to death if she catches fire and fails to extinguish herself, fall to her death if she jumps out the living room window, or die in an explosion if the fire reaches the propane tank on Scott's desk.

Question Status Is it possible to get Blake accused as the Origami killer? Answered why stuck in p 30fps? Answered How to save on heavy rain? Answered Can anyone provide a printable or file for the origami paper that comes with the box? Ask A Question. Keep me logged in on this device. Forgot your username or password? Is it possible to get Blake accused as the Origami killer?

How to save on heavy rain? Can anyone provide a printable or file for the origami paper that comes with the box? There are a number of trials the Origami Killer presents to the fathers of his victims. The killer sends each father an envelope containing a letter with a poem written on it , and the key to a train station locker.

Inside the locker is a shoebox containing a handgun, a mobile telephone and compatible memory card, and five different origami figures detailing the trials he must undertake. Once the memory card is placed into the phone, a message appears on the screen asking, "How far will you go to save someone you love?

It then cuts to a video of the abducted son, caged in a well that is gradually filling up with rainwater. Each origami figure inside the box has the address to one of the trials and a brief description of the assignment. In order for the father to save his son, he must complete each trial. Successful completion will reward him with letters hinting at the address of his son's whereabouts. It seems that a number of fathers, like Ethan, have attempted to undergo the trials to save their sons.

Most, if not all, have failed, though nothing definitive is ever said or shown.



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