Energy Loaders. Feed Station. Flux Transformer. Force Track Emitter. Iron Tank. Item Loaders. Liquid Loaders. Rock Crusher.
Rolling Machine. Steam Boiler. Steam Oven. Steam Traps. Steam Turbine. Switch Lever. Switch Motor. Train Dispenser. Void Chest. Water Tank. World Anchor. Signal Boxes. The differences are listed below: World Anchor Features Always active unless out of fuel or disabled with Redstone. Similar to Personal Anchor it does not force load chunks, but keeps them loaded once they have been visited. Added Personal Anchors in version 6.
Gold Ingot. Ender Pearl. Personal Anchor. World Sentinel. The World Anchor is a special block added by RailCraft that keeps chunks loaded when a player is not in-game or otherwise in that chunk or dimension. The world anchor works in both multiplayer and singleplayer. The World Anchor keeps a 3-by-3 chunk area 9 total chunks centered around the anchor active at all times that the anchor is in place.
Pressing the Show Chunk loader particles default F9 key will show particles in the area under the effect by the Anchor. The particles appear purple, similar to the Enderman warp particles and the particles that float outside of a Nether Portal. World Anchors are commonly used to keep machines active while the player is offline Only in Multiplayer or in another dimension.
Use of a World Anchor with the Blast Furnace or Coke Oven is common, due to the large amount of time it takes to produce items with these devices. However, you should ensure either the dynamic hologram or the devices viewing it stay within the anchor's 3-meter radius so the hologram appears stable on all devices.
You may be tempted to have your application drop a regular grid of spatial anchors as the user walks around, transitioning dynamic objects from anchor to anchor as they move around.
However, this involves more management for your application, without the benefit of the deep sensor data that the system itself maintains internally.
For these cases, you'll achieve better results by placing your holograms in the stationary frame of reference as described in the section above. When you're pre-positioning a set of cloud spatial anchors around a static space, consider placing the spatial anchors at the locations of the key holograms the user comes across per the principle above rather than creating an arbitrary grid of anchors.
This ensures that you'll get maximum stability for those key holograms. While a local spatial anchor is active, the system prioritizes keeping the sensor data that is near that anchor.
If you're no longer using a spatial anchor, stop accessing its coordinate system. This allows its underlying sensor data to be removed as necessary. This is especially important for local anchors you've persisted to the spatial anchor store. The sensor data behind these anchors will be kept around permanently to allow your application to find that anchor in future sessions, which reduces the space available to track other anchors. Only persist local anchors that you need to find again in future sessions.
We recommend removing them from the store when they're no longer meaningful to the user. For cloud spatial anchors, your storage can scale as your scenario requires. You can store as many cloud anchors as you need, releasing them when you know that your users won't need the anchor again. Feedback will be sent to Microsoft: By pressing the submit button, your feedback will be used to improve Microsoft products and services. Privacy policy. Skip to main content. This browser is no longer supported.
Download Microsoft Edge More info. Contents Exit focus mode. You can also persist and share spatial anchors across application sessions and across devices: By saving local spatial anchors to disk and loading them back later, your application can calculate the same location in the real world across multiple application sessions on a single HoloLens.
By using Azure Spatial Anchors to create a cloud anchor, your application can share a spatial anchor across multiple HoloLens, iOS, and Android devices. By having each device render a hologram using the same spatial anchor, users will see the hologram appear at the same place in the real world. This allows for real-time shared experiences.
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